What is an Immutable object
Immutable object: It is an object whose state might not be modified. The objects of String class are immutable, for example - their length and contents are fixed once formed.
HyperText Markup Language: The HyperText Markup Language (abbreviated as HTML) is a simple presentation language employed to markup the content of the Web pages. Its tags appear frequently in pairs to mark sections of text which must be represented in
Out of scope: It is a variable is in scope as long as the program's flow of control is in the variable's defining block. Or else, this is out of scope.
Blank final variable: A final variable which is not initialized as portion of its declaration. This variable should be initialized in either an instance initialization block or every of the constructors for its class before it is employed. A static bl
How can I get an exact image in a web page?
Infinite loop: The loop whose termination test never computes to false. At times this is a deliberate act on the portion of the programmer, employing a construct like: whi
Are you sure that XHTML element name case sensitive? Answer: XHTML element names surely are case sensitive. Every element names should be written within lower case l
Dotted decimal notation: The notation employed to symbolize the 4-byte values of an IP address. Each and every byte is symbolized as a value between 0 to 255, for instance 129.12.0.1. The most noteworthy byte is written at first.
Operating system: The operating system permits a computer's hardware devices to be accessed by the programs. For example, it permits data to be managed on a computer's disks in the form of a file system and it delivers the co-ordinate positions of a m
1. Here is a short program. It prints out the value of a variable "x". Ernie and Bert disagree about what will be printed: Ernie says, the value gets changed in "changeX" so it will print "7", and Bert says, no, when the function exits the changes get reversed and the value goes back to "5". Explain
Object construction: The creation of an object, generally through the new operator. Whenever an object is formed, a suitable constructor from its class is summoned.
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