--%>

Use of setjmp and longjmp

Use of setjmp() and longjmp(): In C/C++, setjmp() saves the contents of the registers at a particular state in the program and longjmp() will restore that state later. In this way, longjmp() “returns” to the state of the program when setjmp() was called.

In general these functions are problematic for C++ because they do not support C++ object semantics. In particular, they do not ensure the proper destructor calls and so objects may not be cleaned up properly, leaving the system in a bad state.

Using these functions may also degrade performance by preventing optimization on local variables. For C++ exception handling, try/catch constructs are recommended instead.

214_serjmp.jpg

For model checking in particular, non-hierarchical long jumps are difficult to model with modeling languages like Java. These functions need to do register restoration which requires modeling of registers and their related operations, adding considerable overhead to model-checking effort.

   Related Questions in Programming Languages

  • Q : What is Variable Variable : It is the

    Variable: It is the memory block of specific size where value can be stored and modified throughout program execution. Example: int x, float y, float amount, char c;

  • Q : Define Octal Octal : Number

    Octal: Number representation of octal is base 8. In base 8, simply the digits 0 to 7 are employed. Digit positions symbolize successive powers of 8.

  • Q : Overriding a base class method in

    Explain the way to overriding a base class method in Visual Studio .NET and in Visual Studio 2005.

  • Q : Function prototypes Function prototypes

    Function prototypes: Function declaration which specifies the function name, return type and parameter list of the function. Syntax: return_type function_name(type var1, type var2,…

  • Q : Bank accounts Assignment &Code in JAVA

    Java Assignment Scenario:  Bank accounts Data structures need to be modelled with UML then created in Java

  • Q : Define the term Boot Boot: Whenever a

    Boot: Whenever a computer is switched on it is said to be `boot up'. This word comes from the phrase, “Pulling yourself up by your bootstraps”. Before a computer is ready to be utilized, it should load the programs which it requires from i

  • Q : What is Pattern Pattern : It is a

    Pattern: It is a recurring theme in class usage or design. Interfaces like Iterator encapsulate a pattern of admission to the items in a collection, whereas freeing the client from the requirement to know details of the way in which the collection is

  • Q : Explain Switch statement Switch

    Switch statement: It is a selection statement in which the value of an arithmetic expression {expression!arithmetic} is compared for the match alongside different case labels. When no match is found, the optional default label is chosen For example:

  • Q : Explain Try statement Try statement :

    Try statement: The try statement performs as an exception handler - a position where exception objects are caught and dealt with. In its most common form, it comprises of a try clause, one or more catch clauses and the finally clause.

  • Q : Define Delegation Delegation : The

    Delegation: The procedure by which an object passes on a message has received to a sub-ordinate object. When inheritance is not accessible in a programming language, then delegation is the most viable option for ignoring code duplication and promoting