Use of Macros used in windows-dot-h
What is the use of Macros used in header files?
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Macros make the programming easier as well as it provides customizable features for a program.
a. Macros allow the user to write some functions which can be involved directly into the program which is being created.
b. Macros make the program short as well as make the calling from one function to another function easier.
c. Macros are used for computing instructions using the single program statements making the program task less tedious and error-prone.
e. Macros provide positional / keyword parameters to be used with the conditional assembler program.
Explain the protocol stack of XML Web Services.
Inner class: A class defined within an enclosing method or class. We use the word to refer to non-static nested classes.
Task 3 Explain the effect of the following pictures: 05 FIELD-1 PIC Z(5)9. 05 FIELD-2 PIC £(5)9.99. 05 FIELD-3 PIC £**,***.99. 05 FIELD-4 PIC £££,££9.99DB. 05
State the term GPC and GPT.
Class scope: Private variables stated outside the methods in a class contain class scope. They are available from all methods within a class, in spite of the order in which they are stated. The private methods too contain class scope. Variables and me
Who Issues Certificates and How?
Multiple inheritance: The capability of a class or interface to expand more than one interface or class. In Java, multiple inheritance is only accessible in the circumstances which are shown below: An interf
Daemon thread: The daemon threads are non-user threads. They are usually employed to carry out low-priority tasks which must not take priority over the major task of the program. They can be employed to do helpful work whenever all other user threads
Software reuse: It is the ability to reuse software components in various contexts. The object-oriented languages aid to encourage reuse by their support of encapsulation.
Create an applet that bounces a blue ball inside an applet using Thread. The ball (diameter is 10) will start at position (0,0). When the ball hits the edge of the applet, the ball should bounce off the edge at a randomly selected angle between 20 and 60 d
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