Three-dimensional rotations in computer graphics
Describe the general 3-dimensional rotations in computer graphics?
Expert
The general 3-dimensional rotations in computer graphics are as follows:
a) Transformation sequences
b) P’ = T’.Rx (θ) .T.P
c) Rotation in steps:
• Transform the object which rotates in the parallel coordinate axis. • Rotate the object through one coordinate axis. • Apply the inverse rotation to its novel position. • Apply the inverse translation to its novel position.
d) V = p2 – p1
e) After rotation to the original position: R(θ) = T’.M.T
Describe briefly the term panning and morphing? What are their importances in animation?
What do you mean by the term persistence? Also explain the term resolution?
Illustrate the term scaling?
Illustrate the term projections.
Illustrate the principle of vanishing point?
Define frame and also key frame?
What is fixed point scaling?
How realistic pictures are made in computer graphics? Briefly explain the reason.
What are the different types of parallel projections?
Write down a brief note on the term Video which is the application of computer animation?
18,76,764
1951866 Asked
3,689
Active Tutors
1416264
Questions Answered
Start Excelling in your courses, Ask an Expert and get answers for your homework and assignments!!