Steps comprised in designing programming
Write down some of the steps comprised in designing programming?
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Before getting to the design, the designer must go through the SRS created by the System Analyst. The major tasks of design are Architectural Design and Detailed Design. In Architectural Design we find out what are the main modules in the problem domains. In detailed design we find out what must be done in each and every module.
Arithmetic expression: It is an expression comprising numerical values of integer or floating point kinds. For example, operators like +, -, *, / and % get arithmetic expressions as their operands and generate arithmetic values as their outcomes.
Define the term Top level class: It is a class defined either at outermost level of a package or the static nested class.
Mention the different states of the XMLHttpRequest an dalso describe their functions.
Operator: It is a symbol, like -, = or ?: taking one, two or three operands and yielding an outcome. The operators are employed in both arithmetic and Boolean expressions.
Explain the good example of XHTML element opening tags.
Define the term Arpanet: It is a network which was a forerunner of the global Internet.
String: It is an instance of the String class. A string comprises of zero or more Unicode characters, and they are not mutable or immutable, once formed. The literal string is written between a pair of string delimiters ("), as: Q : Explain Message passing Message passing Message passing: We characterize the object interactions as message passing. The client object sends a message to a server object by invoking a technique from the server's class. Arguments might be passed with the message, and a outcome is returned by
Message passing: We characterize the object interactions as message passing. The client object sends a message to a server object by invoking a technique from the server's class. Arguments might be passed with the message, and a outcome is returned by
Explain the way to handle the mapping form.
Logical error: It is an error in the logical of a class or method. Such an error may not lead to an instant runtime error, however could have a noteworthy impact on overall program exactness.
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