State the term a markup language
State the term a markup language?
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A markup language is a set of symbols and words for exampling the identity of pieces of a document (for illustration:
Programs can utilize it with a stylesheet to create output for print, screen, video, Braille and audio.
Some markup languages (for example: those used within wordprocessors) only describe appearances (it is italics, this is bold), but such method can just be used for display, and is not usually re-usable for anything else.
State the term URN?
Magic number: It is a constant value with significance within a specific context. For example, the value 12 could mean numerous different things - the number of hrs you have worked today, the number of dollars you are payable by a friend, and so forth
Relative filename: It is a filename whose full path is associative to some point within a file system tree-frequently the present working folder (that is, directory). For example:
Formal argument: The definition of a method’s argument is the part of a method header. Each and every formal argument has an associated type. Whenever a method is called, the actual argument values are copied into the analogous formal arguments.
Variable declaration: It is the association of a variable with a specific type. It is significant to make a distinction among the declaration of variables of primitive types and such of class types. The variable of primitive type performs as a contain
Class header: It is a header of class definition. The header provides a name to the class and states its access. It too explains whether the class expands a super class or implements any interfaces.
Exception handler: It is a try statement which acts as an exception handler - a place where exception objects are dealt and caught with.
Imperative programming: The style of programming generally related with languages such as FORTRAN, C, Pascal and so forth. Imperative programming is differentiated from functional programming in that the previous is strongly tied to the idea of variab
Singleton pattern: It is a pattern which permits us to make sure that only a single instance of a specific class exists at any one time. Such an instance is termed as singleton. The pattern can as well be employed whenever instances would have no excl
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