--%>

Security features in the UNIX

State the various security features within the UNIX?

E

Expert

Verified

a) File permissions.

b) Password protection.

c) Encryption.

   Related Questions in Programming Languages

  • Q : Describe Method Method : The portion of

    Method: The portion of a class definition which implements some of the behavior of objects of the class. The body of the method includes declarations of local variables and statements to execute the behavior. The method receives input through its argu

  • Q : Explain Constructor Constructor : A

    Constructor: A constructor is automatically called whenever an instance of its class is formed. A constructor always has similar name as its class, and encompass no return type. For example: public

  • Q : Define Hardware Hardware : It is the

    Hardware: It is the physical devices of a computer system, like its micro-chips, keyboard, disk drives, printer, sound card, and so forth. It is termed `hardware' in contrary to programs, which are termed `software'.

  • Q : What do you mean by java Swing What do

    What do you mean by the term java Swing? Describe in brief.

  • Q : Define the term CPU Scheduler Define

    Define the term CPU Scheduler?

  • Q : What is Client Client : It is a user of

    Client: It is a user of a service. The Web client requests resources from Web server, for example: Whenever the client is an object then this is the sender of messages to its object servers.

  • Q : What is First in-first out First in,

    First in, first out: It is FIFO semantics of the queue data structure. Items are eliminated in the order in which they arrived in the queue; therefore older items are always eliminated before newer ones.

  • Q : Describe object-oriented programming

    Briefly describe object-oriented programming (OOP)?

  • Q : Program and process Explain the term

    Explain the term program and process?

  • Q : Explain Message passing Message passing

    Message passing: We characterize the object interactions as message passing. The client object sends a message to a server object by invoking a technique from the server's class. Arguments might be passed with the message, and a outcome is returned by