--%>

Scope resolution operator

The scope resolution operator (: : ) in C++ is used to define the declared member functions (in the header file with cpp extension) of the in the cpp file one can define the normal functions or the number functions of the class. To differentiate from the normal functions with the member functions of the class, one needs to the use the scope resolution operator (: : ) in between the class name and the member function name, ship : : foo () where the ship is class and the foo () is member function in the ship. The other applications of the resolution operator is to resolve the scope of the variables if the identical variable name is used for local, global, and the data member of the class. If the resolution operator is placed between the class name and the data member belonging to the class than data name belonging to the particular class is affected. If the resolution operator is placed in front of the variable name than the global variable is affected. If no resolution operator is placed then the global the local variable is affected. You can inform the compiler to utilize the global identifier rather than local identifier through prefixing the identifier with : : the scope resolution operator.

: : identifier

Class name : : identifier

Name space : : identifier // the identifier can be a variable or a function.

If we have nested local scopes, the scope resolution operator does not provide access to identifier in the next outer most scope. It gives access to only the universal identifiers. This instance has two variables namely amount. The first one is global and consists of the value 123. The second is restricted to the main function. The scope resolution operator states the compiler to utilize the global amount in spite of the local one.

# include < iostream. h >

Using name space std;

Int amount = 123; // a global variable

Int main ()

{

Int amount = 456; // a local variable

Cout << : : amount << end l; // print the global variable

   Cout << : : amount << end l; // print the local variable

                 }

   Related Questions in Programming Languages

  • Q : Acknowledge inside a transaction Normal

    Normal 0 false false

  • Q : Define Final variable Final variable :

    Final variable: A variable with final reserved word in its declaration. The final might not assigned to once it has been initialized. Initialization frequently occurs as a part of its declaration. Though, the initialization of an uninitialized final f

  • Q : Explain the way to enter element content

    Explain the way to enter element content.

  • Q : What is Stack overflow Stack overflow :

    Stack overflow: Stack overflow takes place whenever too many items are pushed onto a stack with a finite or limited capacity.

  • Q : Explain the way to write the opening

    Explain the way to write the opening tag of an XHTML element.

  • Q : Explain Infinite loop Infinite loop :

    Infinite loop: The loop whose termination test never computes to false. At times this is a deliberate act on the portion of the programmer, employing a construct like:         whi

  • Q : Explain Magic number Magic number : It

    Magic number: It is a constant value with significance within a specific context. For example, the value 12 could mean numerous different things - the number of hrs you have worked today, the number of dollars you are payable by a friend, and so forth

  • Q : What is Priority level Priority level :

    Priority level: Each and every thread has a priority level that point out to the scheduler where it must be placed in the pecking order for being run. The eligible un-blocked thread with a specific priority will always be run prior to an eligible thre

  • Q : Explain Primitive Type Abstractions

    Primitive Type Abstractions: An effective way to reduce the state space of a program is to replace the primitive types with the corresponding abstractions that encapsulate all the possible operations that are performed on these types.

    Q : Who developed Extensible Hyper-Text

    Who developed Extensible Hyper-Text Markup Language? Answer: XHTML (Extensible Hyper-Text Markup Language) was developed by W3C HTML Working Group along with Steven