Rendering the bi-cubic surface patches
Write short notes on rendering the bi-cubic surface patches of the constant u and v technique?
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The simple approach is to draw the isoperimetric lines of the surface. Discrete approximations to the curves on the surface are generated by holding one parameter constant and permitting the other to differ at discrete intervals over its entire range. This generates curves of constant u and constant v.
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Explain the term rendering bi-cubic surface patches of the constant u and v method?
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