--%>

Questions on java class Array, link list or generic class

1. Suppose we have a class A which has a constructor that takes a single integer.

(a) After the following statements have been executed, how many A objects will exist

(not counting garbage objects) and which objects are they? Explain your answer

and include in your explanation a picture of Java's memory.

A a = new A(100);

A b = new A(150);

A c = b;

b = a;

a = null;

(b) After the following statements have been executed, how many A objects will exist

(not counting garbage objects) and which objects are they? Explain your answer

and include in your explanation a picture of Java's memory.

A a1 = new A(200);

A a2 = new A(250);

A a3 = a2;

a2 = a1;

a1 = null;

2. Here is a simple Point and Circle class.

class Point{

private double x, y;

public Point(double x, double y){

this.x = x;

this.y = y;

}

public double getX(){

 return x;

 }

public double getY(){

 return y;

 }

}

**********************************

class Circle

{ private Point c; // center

private double r; // radius

public Circle(Point c, double r){

this.r = r;

this.c = c;

}

// more stuff

}

 

(a) The constructor in Circle has a "privacy leak". Explain why. Hint: Consider the following code.

Point p = new Point(1,2);

Circle c = new Circle(p, 10);

p.setX(100);

(b) Rewrite the Circle constructor to fix this problem.

3. Consider this code that creates some Location objects: Location a, b, c;

a = new Location(10,20);

b = new Location(10,20);

c = b;

After this code executes, what are the values of these boolean expressions?explain each line what value got  to reach the value that you think.

a==b

a.equals(b)

a==c

a.equals(c)

b==c

b.equals(c)

4. Consider this code that creates some Location objects: Location a, b, c;

a = new Location(10,20);

b = (Location)a.clone( );

c = a;

c.shift(2,0);

After this code executes, what are the values of these boolean expressions? explain each line what value got  to reach the value that you think?

a==b

a.equals(b)

a==c

a.equals(c)

b==c

b.equals(c)

5. What does the following program print out. Explain why. Try to make comment? 

Class Thing

{ public int a;

public int b;

public Thing(int a, int b){this.a=a; this.b=b}

}

public class Test

{ public static void f(Thing x, int y)

{

x.a++;

y++;

}

public static void main(String[] args)

{

Thing x = new Thing(1,1);

int y = 1;

f(x, y);

System.out.println("x.a = " + x.a + " and x.b = " + x.b);

System.out.println(" y = " + y);

}

}

 

6. (Generic Class ) Suppose that we have classes A, B, C and D. Suppose that B is a subclass of A, that C is a subclass of B, and D is a subclass of A. Suppose that we make the following declarations.

A a1 = new A();

A a2 = new C();

D d1 = new D();

 

For each part below, explain what, if any, errors would be caused by the statement in

that part. Be sure to consider both compile time and run time errors. Use tree to show you answer ?

(a) A a3 = new B();

(b) B b1 = new A();

(c) B b2 = (B) a1;

(d) B b3 = (B) a2;

(e) B b4 = (B) d1;

 

7. Suppose we implement the IntArrayBag class using two partially-filled, "parallel arrays"

instead of a single (partially-filled) array. The first array, data, holds the values of the

items in the bag and the second array, dataCounts, holds a count of the number of times

that the associated item is in the bag. In other words, data[i] is an integer in the bag,

and dataCounts[i] is the number of times that integer is in the bag. We assume that there is an instance variable manyDataItems that tells us how many of the entries from the partially-filled arrays data and dataCounts are used to hold items from the bag (so manyDataItems <= data.length). The instance variable manyItems is a count of how many items are in the bag. We assume that the part of the array data that stores the bag does not have any duplicate entries and we assume that each value in dataCounts is strictly greater than zero for all elements with index less than manyDataItems.

 

a)Describe what is meant by the "capacity" of a bag in this implementation. 

b) Describe an advantage that this implementation of IntArrayBag has over the single

array implementation ? 

(c) Describe a disadvantage that this implementation of IntArrayBag has when com-

pared to the single array implementation ? 

(d) Write an implementation for each of the add(int element) and remove(int target)

methods ? 

public class IntArrayBag { // use two partially-filled "parallel arrays"

private int[ ] data; // the data items

private int[ ] dataCounts; // how many times each item is in the bag

private int manyDataItems; // number of elements in partially-filled array

private int manyItems; // total number of items in the bag

public IntArrayBag( )

{ final int INITIAL_CAPACITY = 10;

data = new int[INITIAL_CAPACITY];

dataCounts = new int[INITIAL_CAPACITY];

manyDataItems = 0;

manyItems = 0;

}

public IntArrayBag(int initialCapacity)

{ if (initialCapacity < 0) throw new IllegalArgumentException("Capacity<0.");

data = new int[initialCapacity];

dataCounts = new int[initialCapacity];

manyDataItems = 0;

manyItems = 0;

}

/** Add a new element to this bag. If the new element would take this

* bag beyond its current capacity, then the capacity is increased. **/

public void add(int element)

{

 

 

 

}//add()

/** Remove one copy of a specified element from this bag.

* If target was found in the bag, then one copy of target

* has been removed and the method returns true. Otherwise

* the bag remains unchanged and the method returns false. **/

public boolean remove(int target)

{ 

}//remove()

}//IntArrayBag

 

8. In an implementation of linked lists, what are sentinel (or "dummy") nodes? What is

the advantage, when implementing a linked list, of using sentinel nodes? 

9. Suppose that a linked list is formed from objects that belong to the following class.

class ListNode

{

public int item; // An item in the list.

public ListNode next; // Reference to next item in the list.

}

Write a method that will count the number of zeros that occur in a given linked list of

ints. The method should have a parameter of type ListNode and should return a value

of type int. (Use the ListNode class exactly as it is implemented above.)

 

10. an implementation of the IntNode class as you see below . Write an implementation of a static method

 

public static String list2String( IntNode node )

 

that returns a String representation of the linked list referred to by the parameter node.

If the linked list is empty, the String representation should be "[]" (two square brackets

next to each other). If the linked list is not empty, the String representation should

look like this, "[ 3 52 0 2 -4 16 ]", with a space before each entry of the list and a

space before the closing bracket.

 

class IntNode

{

private int data;

private IntNode link;

public IntNode(int data, IntNode link)

{

this.data = data;

this.link = link;

}

public int getData( ) { return data; }

public IntNode getLink( ) { return link; }

public void setData(int data) { this.data = data; }

public void setLink(IntNode link) { this.link = link; }

}//IntNode

 

 

11. On the implementation of the IntNode class. Write implementations for the following methods.

 

class IntNode

{

private int data;

private IntNode link;

public IntNode(int data, IntNode link)

{

this.data = data;

this.link = link;

}

public int getData( ) { return data; }

public IntNode getLink( ) { return link; }

public void setData(int data) { this.data = data; }

public void setLink(IntNode link) { this.link = link; }

}//IntNode

 

(a) Write a method

public static IntNode removeFirst( IntNode head )

 

that returns a reference to the second node from the linked list referred to by the

parameter head.

 

(b) Write a method

public static IntNode addFirst( int element, IntNode head )

 

that returns a reference to the new head of a linked list with a node containing

element followed by the list referred to by the parameter head.

 

(c) Write a method

public static void set( int element, int i )

 

that modifies the list referred to by the parameter head so that the i'th node in

the list has its data changed to element. If there is no i'th node in the list, then

the list is not modified.

 

 

12. Once again using the same  IntNode class, consider the following three lines of code.

IntNode head = new IntNode(4,new IntNode(7,new IntNode(5,new IntNode(3,null))));

IntNode ptr = head.getLink().getLink();

head.getLink().setLink( new IntNode(22, null) );

(a) Draw a picture of Java's memory after the first line above has been executed. Be

sure to include what data is in each node.

 

(b) Draw a picture of Java's memory after the first and second lines above have been

executed.

 

(c) Draw a picture of Java's memory after all three lines above have been executed.

 

(d) What would be a String representation for the linked list referred to by head?

 

(e) What would be a String representation for the linked list referred to by ptr?

 

(f) What would be a String representation for the linked list referred to by ptr after executing the following line (which would be executed after the above three lines)?

ptr.getLink().setLink( head.getLink() );

 

13. (a) In the class name IntArrayBag, explain the significance of each part of the name:

int, array, and bag. 

(b) In the class name IntArraySeq, explain the significance of each part of the name:

int, array, and seq.

 

(c) In the class name DoubleLinkedBag, explain the significance of each part of the name: double, linked, and bag.

 

14. Suppose that

x = y;

is a "widening" assignment.

(a) If x and y are primitive variables, explain why the assignment can also be referred to as a "widening conversion". 

(b) If x and y are reference variables, how are the types of x and y related to each other? 

(c) If x and y are reference variables, explain why the assignment should not be referred to as a "conversion". 

(d) If x and y are reference variables, you can even make a case that the assignment should be called a "narrowing" assignment. Explain why. (Hint: What can you say about the methods callable on x as compared to the methods callable on y?)

   Related Questions in Programming Languages

  • Q : Explain Polling Polling : It is the

    Polling: It is the process of repeatedly testing until a situation becomes true. Polling can be incompetent when the time between tests is little compared with the time it will take for the condition to become true or right. A polling thread must slee

  • Q : Write a program that prints out 20

    Write a program that prints out 20 random cards form a standard deck of 52 cards. Make sure the program prints out different sets of cards from one run to the next.

  • Q : Explain Semantic error Semantic error:

    Semantic error: It is an error in the meaning of program. A statement might contain no syntax errors, however might still break the rules of Java language. For example, when ivar is an int variable, the shown statement is syntactically correct

  • Q : Define White space White space :

    White space: Characters employed to make visual spacing in a program. White spaces comprise space, tab, carriage return and the line feed characters.

  • Q : What is single user sysytem What is

    What is meant by the single users system?

  • Q : What is Client Client : It is a user of

    Client: It is a user of a service. The Web client requests resources from Web server, for example: Whenever the client is an object then this is the sender of messages to its object servers.

  • Q : Define the term XML Define the term XML?

    Define the term XML?

  • Q : Create a BottomUpTwoThreeFourTree class

    You will need to create a BottomUpTwoThreeFourTree class, with a BottomUpTwoThreeTreeFourTree constructor which keeps no parameters. BottomUpTwoThreeTreeFourTree will require an insert(int x) method, which will insert the value 

  • Q : Define Finite State Machines Finite

    Finite State Machines : A Finite State Machine (FSM) is one of the most suitable models for formal checks, especially for concurrent systems. However, FSMs can have problems with inheritance (the state model can change in derived classes) if state asp

  • Q : Describe Throw an exception Throw an

    Throw an exception: Whenever an exceptional circumstance occurs in a program - frequently as an outcome of a logical error and exception object is formed and thrown. When the exception is not caught by an exception handler, the program will finish wit