--%>

Persistent and non-persistent objects in programming

Illustrate the difference between persistent and non-persistent objects in the programming?

E

Expert

Verified

Persistent signifies to an object’s capability to transcend time or space. A persistent object stores or saves its state in the permanent storage system without losing the information presented through the object.

The non-persistent object is stated to be transient or ephemeral. By default objects are considered as the non-persistent.

   Related Questions in Programming Languages

  • Q : Use of private Q. Explain the use of

    Q. Explain the use of private, public, protected access specifies.  

  • Q : What is the way to use XForms What is

    What is the way to use XForms?

  • Q : What is Super class Super class: It is

    Super class: It is a class which is extended by one or more sub classes. All Java classes encompass the Object class as a super-class.

  • Q : Updating the Status of an Order in SQL

    Build a procedure named STATUS_SHIP_SP which permits a company to employee in the Shipping Department to update the status of an order to add up shipping information. The BB_BASKETSTATUS table maintains a list of events for each order and hence a shopper can see the c

  • Q : What is a Port Port: It is a number

    Port: It is a number employed by a procedure to communicate with the other procedure across a network, employing the Transmission Control Protocol (abbreviated as TCP) or User Datagram Protocol (abbreviated as UDP), for instance.

  • Q : Define Delegation Delegation : The

    Delegation: The procedure by which an object passes on a message has received to a sub-ordinate object. When inheritance is not accessible in a programming language, then delegation is the most viable option for ignoring code duplication and promoting

  • Q : Define Function Function : The name

    Function: The name given to assembly of statements which does some particular task and might return a value. Function can be invoked (or called) any number of time and anywhere in the program.

  • Q : Create an applet of bounces in JAVA

    Create an applet that bounces a blue ball inside an applet using Thread.  The ball (diameter is 10) will start at position (0,0).  When the ball hits the edge of the applet, the ball should bounce off the edge at a randomly selected angle between 20 and 60 d

  • Q : Explain the major elements of the ADO

    Explain the major elements of the ADO object model and it’s used?

  • Q : Explain the applications of packing

    Explain the applications of packing life cycle.