--%>

Networking, Distributed and Concurrent Programming

Homework Assignment : A Barbershop Problem Due: November 20, 2012 In this assignment, you are asked to write a multithreading problem to simulate the barbershop problem, which is a classical synchronization problem. The problem is taken from William Stallings's Operating Systems: Internals and Design Principles, 3rd Edition, 1998. Barber problem: Orchestrating activities in a barbershop 1. 3 chairs, 3 barbers, 1 cash register, waiting area includes 4 customers on a sofa, plus additional standing room for 7 customers. 2. A customer : • Will not enter the shop if it is filled to capacity • Takes a seat on the sofa, or stands if sofa is filled • When a barber is free, the customer waiting longest on sofa is served, the customer standing longest takes up seat on the sofa • When a customer's haircut is finished, any barber can accepted payment but because of the single cash register, only one payment is accepted at a time • Barbers divide their time between cutting hair, accepting payment and sleeping Assume the arrival rate of customers is 1 customer/3 minutes, the haircut speed of three barbers are the same 5 minutes. Initially, all three barbers are sleeping, and there is no guest in the barbershop. The output of your program is the snapshot of the barbershop at a given time (an input parameter of the program), including how many customers in the barbershop, how many are seated, how many are on the barber chairs, current status of three barbers, current status of cashier, and how many customers are dropped. Hints: • You can start from the code included in the slides, and try to solve the remaining problems (slides) step by step. • The interval of your simulation step should not larger than 1 minute. Extra credits: You can get 0.5 extra credit if you can handle the poisson arrival of customers. You can get 0.5 extra if you can handle varied hair cutting speed.

   Related Questions in Programming Languages

  • Q : Define the term Inheritance Inheritance

    Inheritance: It is a feature of object-oriented programming languages in which a sub-type inherits methods and variables from its super-type. The Inheritance is most generally employed as a synonym for class inheritance {class!inheritance}, however in

  • Q : Explain the purpose of using XML

    Explain the purpose of using XML.

  • Q : Define way of kernel object outlive

    Explain the way of the kernel object outlive the process which created it.

  • Q : Define Identifiers Define Identifiers

    Define Identifiers and their naming convention in brief?

  • Q : Explain If statement If statement : A

    If statement: A control structure employed to select between performing or not performing additional actions.     if(boolean-expression){        // Statements

  • Q : Define the term XSL-FO Define the term

    Define the term XSL-FO. Answr: A sub-element of XSL used for explaining font sizes, how information flows from one page to other and page layouts.

  • Q : Describe Uninitialized variable

    Uninitialized variable: It is a local variable which been declared, however has had no value allocated to it. The compiler will warn of variables that are employed before being initialized.

  • Q : Double clock signal in synchronous

    Describes the cases where you need to double clock a signal before presenting this to a synchronous state machine?

  • Q : Explain While loop While loop: It is

    While loop: It is one of Java's three control structures employed for looping. The other two are: do loop and for loop. The while loop comprises of a Boolean expression and a loop body. The condition is tested prior to the loop body is entered for the

  • Q : Define Class scope Class scope :

    Class scope: Private variables stated outside the methods in a class contain class scope. They are available from all methods within a class, in spite of the order in which they are stated. The private methods too contain class scope. Variables and me