--%>

Networking, Distributed and Concurrent Programming

Homework Assignment : A Barbershop Problem Due: November 20, 2012 In this assignment, you are asked to write a multithreading problem to simulate the barbershop problem, which is a classical synchronization problem. The problem is taken from William Stallings's Operating Systems: Internals and Design Principles, 3rd Edition, 1998. Barber problem: Orchestrating activities in a barbershop 1. 3 chairs, 3 barbers, 1 cash register, waiting area includes 4 customers on a sofa, plus additional standing room for 7 customers. 2. A customer : • Will not enter the shop if it is filled to capacity • Takes a seat on the sofa, or stands if sofa is filled • When a barber is free, the customer waiting longest on sofa is served, the customer standing longest takes up seat on the sofa • When a customer's haircut is finished, any barber can accepted payment but because of the single cash register, only one payment is accepted at a time • Barbers divide their time between cutting hair, accepting payment and sleeping Assume the arrival rate of customers is 1 customer/3 minutes, the haircut speed of three barbers are the same 5 minutes. Initially, all three barbers are sleeping, and there is no guest in the barbershop. The output of your program is the snapshot of the barbershop at a given time (an input parameter of the program), including how many customers in the barbershop, how many are seated, how many are on the barber chairs, current status of three barbers, current status of cashier, and how many customers are dropped. Hints: • You can start from the code included in the slides, and try to solve the remaining problems (slides) step by step. • The interval of your simulation step should not larger than 1 minute. Extra credits: You can get 0.5 extra credit if you can handle the poisson arrival of customers. You can get 0.5 extra if you can handle varied hair cutting speed.

   Related Questions in Programming Languages

  • Q : Ways in which Java program is less

    Give two ways in which a Java program is less likely to be compromised than the same program written in C++.

  • Q : What is Runtime stack Runtime stack :

    Runtime stack: It is a stack structure maintained by the Java Virtual Machine which records that methods are presently being executed. The most of late entered technique will be at the top of the stack and the main technique of an application will be

  • Q : Define Final class Final class : This

    Final class: This is the class with final reserved word in its header. A final class might not be extended by the other class.

  • Q : Define User Datagram Protocol User

    User Datagram Protocol: The User Datagram Protocol (abbreviated as UDP) is a set of rules which permit communication among two processes across a network. The protocol is unreliable, that means that information is not guaranteed to be

  • Q : Throughout system testing the

    Someone complains that throughout system testing the application frequently crashes. What probable process problem does which indicate?

  • Q : Libraries involved in Windows

    Explain the important libraries involved in Windows programming?

  • Q : Program is prone to deadlock when

      Give a brief introduction about the operation of your program and show that you understand the idea behind threads and mutual exclusion variable. Why do we need to use mutual exclusion to control the access of the three global variables? What is the potential p

  • Q : What is Pattern Pattern : It is a

    Pattern: It is a recurring theme in class usage or design. Interfaces like Iterator encapsulate a pattern of admission to the items in a collection, whereas freeing the client from the requirement to know details of the way in which the collection is

  • Q : Explai phases of software development

    Define the difference between phases of software development or software life cycle?

  • Q : Define the term Graphical User Interface

    Graphical User Interface: A Graphical User Interface (abbreviated as GUI) is a part of a program which permits user interaction through graphical components, like menus, buttons, text areas, and so forth. Interaction frequently includes the usage of a