--%>

Networking, Distributed and Concurrent Programming

Homework Assignment : A Barbershop Problem Due: November 20, 2012 In this assignment, you are asked to write a multithreading problem to simulate the barbershop problem, which is a classical synchronization problem. The problem is taken from William Stallings's Operating Systems: Internals and Design Principles, 3rd Edition, 1998. Barber problem: Orchestrating activities in a barbershop 1. 3 chairs, 3 barbers, 1 cash register, waiting area includes 4 customers on a sofa, plus additional standing room for 7 customers. 2. A customer : • Will not enter the shop if it is filled to capacity • Takes a seat on the sofa, or stands if sofa is filled • When a barber is free, the customer waiting longest on sofa is served, the customer standing longest takes up seat on the sofa • When a customer's haircut is finished, any barber can accepted payment but because of the single cash register, only one payment is accepted at a time • Barbers divide their time between cutting hair, accepting payment and sleeping Assume the arrival rate of customers is 1 customer/3 minutes, the haircut speed of three barbers are the same 5 minutes. Initially, all three barbers are sleeping, and there is no guest in the barbershop. The output of your program is the snapshot of the barbershop at a given time (an input parameter of the program), including how many customers in the barbershop, how many are seated, how many are on the barber chairs, current status of three barbers, current status of cashier, and how many customers are dropped. Hints: • You can start from the code included in the slides, and try to solve the remaining problems (slides) step by step. • The interval of your simulation step should not larger than 1 minute. Extra credits: You can get 0.5 extra credit if you can handle the poisson arrival of customers. You can get 0.5 extra if you can handle varied hair cutting speed.

   Related Questions in Programming Languages

  • Q : Perform Exception Handling with

    On occasion, some of Brewbean’s customers mistakenly leave an item out of a basket already checked out, therefore they create a new basket containing the missing items. Though they request that the baskets be combined and hence they are not charged extra shippin

  • Q : What is Pointer Arithmetic Pointer

    Pointer Arithmetic: C and C++ provide the ability to modify a pointer’s target address with arithmetic operations. This is used, for example, to index arrays. MyObject* P = ...

    Q : Explain Static variable Static variable

    Static variable: It is a static variable defined within a class body. Such a variable fits in to the class as a whole, and is, thus, shared by all objects of the class. The class variable may be employed to define the default value of an instance vari

  • Q : Explain Hot spot Hot spot : This is an

    Hot spot: This is an area in an image map with a specific significance. A program usually monitors movements of the mouse, and reacts according to the actions related with the hot spots over which it passes. This may comprise displaying various status

  • Q : Define the term Interface inheritance

    Interface inheritance: Whenever a class implements an interface, the interface inheritance relationship exists among them. The class inherits no implementation from interface, just method signatures and static variables. It is as well possible for one

  • Q : What is Modal What is Modal : A dialog

    What is Modal: A dialog is a modal when its parent application is blocked from additional activity until the dialog has finished.

  • Q : Explain the applications of testing

    Explain the applications of testing life cycle.

  • Q : What is Java What is Java: It is a

    What is Java: It is a portable high level programming language introduced by Sun Microsystems.

  • Q : Security Manager on Applets Write down

    Write down some of the restrictions imposed by using a Security Manager on Applets?

  • Q : Define the term New operator Define the

    Define the term New operator: The operator employed to generate instances {instance} of a class.