--%>

Macro definition in C and C++

Macro in C: Macros are defined as single identifiers that are equivalent to expressions, complete statement or groups of statements. Macros signify functions in this sense. They are defined in an all together different members than functions. Though, they are treated in a different way during the compilation procedure.

 

Consider the simple c programme

# include < stdio. h >

# define area length * width

Main ()

{

Int length, width;

Print f ("length = ")

Scan f (" % d" & length);

Print f ("width =")

Scan f ("% d", & width);

Print f ("area = % d", area);

}

This programme contains the macro area which represents the expression length & expression and width. When the programme is pile up, the expression length * width will swap the identifier area in the print statement in order that the print f statement will turn out to be

Print f ("area = % d, length * width);

Note the string "area % d" is unaffected by the # define statement. Macro definitions are usually placed at the start of a file, ahead of the first function definition. The scope of a macro definition widen from its point of definition to the ending of the file. A macro defined in one file is not known in other file. Multiline macros can be defined by placing a back ward slash at the end of each line except the last. This feature permits to a single macro (single identifier) to represent a compound statement. Here is another simple C programme that contains a macro:

This programme contains a multiline macro, which represents a compound statement.

Macro in C++: The programme will replace all the macro functions used in programme by their function body before the complication. The feature of macro functions is that there will be no extent function call during execution. Since the function body is substituted at the point of macro call during complications. Thus the runtime overhead for function linking or context switch time is decreased. The macro function spans for a maximum of one line only. 

   Related Questions in Programming Languages

  • Q : C Sharp console application Write a

    Write a simple C# console application to consume the service to generate uniform random numbers.

  • Q : Explain the term QTP Environment

    Explain the term QTP Environment?

  • Q : Reading Algorithms Assignment 1:

    Assignment 1: Algorithms Rules: See the Assignment Rules file on the class Moodle site. 1 Reading Algorithms (20 points) Input: A nonempty string of characters S1S2 . . . Sn, and a positive integer n giving the number of characters in the string. Output: See t

  • Q : What is the way to use XForms What is

    What is the way to use XForms?

  • Q : Requirement of Timer control in AJAX

    Explain the requirement of a Timer control in the AJAX.

  • Q : Define the term Inheritance Inheritance

    Inheritance: It is a feature of object-oriented programming languages in which a sub-type inherits methods and variables from its super-type. The Inheritance is most generally employed as a synonym for class inheritance {class!inheritance}, however in

  • Q : Define Fetch-execute cycle

    Fetch-execute cycle: The simple set of steps which are endlessly recurring by a computer's Central Processing Unit for each and every program instruction: `Fetch the next instruction suggested by the program counter,' `update the program counter to pa

  • Q : Define Checked exception Checked

    Checked exception: An exception which should be caught locally in the try statement, or propagated through a throws clause stated in the method header.

  • Q : What do you mean by program counter

    What do you mean by the term program counter? Write down its use?

  • Q : What is Reduce Concurrency Reduce

    Reduce Concurrency: From a model-checking perspective, the searched state space consists of all possible thread-state combinations, which implies that the level of concurrency has the biggest impact on state space size. As a consequence, reducing conc