--%>

Explain State

State: The objects are said to possess state. The present state of an object is symbolized by the joint values of its attributes. Protecting the state of an object from unsuitable inspection or modification is a significant aspect of class design and we suggest the use of accessor and mutator methods to facilitate attribute integrity and protection. The design of a class is frequently an attempt to model the states of objects in real-world. Except there is a good match among the data types accessible in the language and the states to be modeled, class design might be complex. A significant principle in class design is to make sure that an object is never put into a contradictory state by responding to the message.

   Related Questions in Programming Languages

  • Q : What is Shallow copy Shallow copy : It

    Shallow copy: It is a copy of an object in which copies of each and every object's sub-components are not as well made. For example, a shallow copy of an array of objects would outcome in two separate array objects, each having references to similar s

  • Q : Define the term Micro- Processor Define

    Define the term Micro- Processor.

  • Q : Define Peer Peer : It is a term

    Peer: It is a term employed of the Abstract Windowing Toolkit (AWT) to refer to the underlying classes which give the platform-specific implementation of the component classes.

  • Q : Message and method in programming

    Illustrate the basic difference between the message and method in programming?

  • Q : State term System call executable

    State the term System call executable binary file in a process.

  • Q : Automaton distributed in the class

    Write a code in a c++/java  for the automaton distributed in the class which accepts keywords(cat,bat,cab). Create an input file with these words may be two or three copies of these words scattered in a paragraph and show that your program does accept these words and gives an output to that

  • Q : Explain Try statement Try statement :

    Try statement: The try statement performs as an exception handler - a position where exception objects are caught and dealt with. In its most common form, it comprises of a try clause, one or more catch clauses and the finally clause.

  • Q : Explain Branch instruction Branch

    Branch instruction: It stores a new instruction address into the program counter. The consequence of this is the next instruction to be fetched will not generally be the one instantly following the branch instruction. Therefore the normal chronologica

  • Q : Define Finite State Machines Finite

    Finite State Machines : A Finite State Machine (FSM) is one of the most suitable models for formal checks, especially for concurrent systems. However, FSMs can have problems with inheritance (the state model can change in derived classes) if state asp

  • Q : Main function of context switching What

    What is the main function of context switching?