--%>

Environment Modeling in Java Pathfinder

Environment Modeling: In JPF, Java class files can be processed in two different ways:

A) As ordinary Java classes managed and executed by the host JVM (e.g., standard Java library classes, JPF implementation classes)

B) As “modeled” classes managed and processed (verified) by JPF

We have to clearly distinguish between these two modes. In particular, JPF’s “Model” layer has its own class and object model, which is completely different than and incompatible with the hidden class and object models of the underlying host JVM executing JPF.

Each standard JVM supports a Java Native Interface (JNI), that is used to delegate execution from the JVM-controlled bytecode down into the platform-dependent native layer (machine code). This is normally used to interface certain functionalities such as I/O or graphics to the platform OS and architecture. JPF provides an analogous mechanism to lower the “execution” level in JPF from JPF-controlled bytecode into JVM-controlled bytecode. This mechanism is called Model Java Interface (MJI). It supports the creation of dedicated classes to be executed by the underlying JVM rather than JPF. Such classes are not model checked by JPF.

   Related Questions in Programming Languages

  • Q : Explain Imperative programming

    Imperative programming: The style of programming generally related with languages such as FORTRAN, C, Pascal and so forth. Imperative programming is differentiated from functional programming in that the previous is strongly tied to the idea of variab

  • Q : Define Bootstrap classes Bootstrap

    Bootstrap classes: The classes which make up the Java Platform Core Application Programming Interface (API), like those found in the java.lang, java.io and java.io packages.

  • Q : Write a program using simple loop

    Objective:  The purpose of this problem is to gain experience with the principles necessary to write a program using simple loop, decision processing, counters and accumulators Save the Barns, a bi-partisan po

  • Q : Passing by address or reference Passing

    Passing by address or reference: In this technique no separate memory build for formal variables that is, formal variables share similar location of actual variables and therefore any change on formal variables automatically reflected back to real var

  • Q : Define the term Return value Define the

    Define the term Return value: This is the value of the expression employed in a return statement.

  • Q : Explain One Dimensional array One

    One Dimensional array:1) An array is a continuous memory location having similar kind of data in a single row or single column. Declaration in c++ is as under: const int size = 20;int a[size] or int a[2

  • Q : Application of S60 device The

    The application has been earlier tested along with an S60 2nd Edition device and this is Symbian Signed. So can I install similar application to another S60 device?

  • Q : CORBA allows high performance

    'CORBA was designed to allow high performance distributed applications to be written’. Discuss. Definitely, ’CORBA was designed to allow high performance distributed applications to be written’ because it provides:

  • Q : What is Discrete simulation Discrete

    Discrete simulation: In a discrete simulation, the time passes at an irregular rate which is determined by the primary events of interest in simulation.

  • Q : What is Shallow copy Shallow copy : It

    Shallow copy: It is a copy of an object in which copies of each and every object's sub-components are not as well made. For example, a shallow copy of an array of objects would outcome in two separate array objects, each having references to similar s