Different compatibility types when creating a COM COMPONENT
What are the different compatibility types when creating a COM COMPONENT?
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No Compatibility. New types of GUID created, references by other components will not work Project Compatibility. It is default for a new component Binary Compatibility. As well GUID does not change; references by other components will work.
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Untyped Allocations: In C/C++ untyped allocations such as malloc, calloc, and realloc can easily be used to create overlays, which again require translation overhead to keep the corresponding non-overlaid objects consistent. Q : What is the use of compatibility testing What is the use of compatibility testing?
What is the use of compatibility testing?
Unconditional Jumps: Jumps which are not strictly upwards in the block hierarchy can require extensive control-flow manipulation, including creation of redundant code, and should be avoided if possible. Such jumps add considerable modeling overhead fo
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Inheritance hierarchy: The relationship among super-classes and sub-classes is termed as an inheritance hierarchy. The single inheritance of classes means that each and every class has simply a single `parent' class and that Object class is the eventu
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