Describe Rigging
Briefly describe Rigging?
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Creating a skeleton with joint that functions as a framework for the 3D character model. We set limits on the joints so they rotate in a convincing way. When we animate the character, we will be posing the character through its joints using either forward or inverse kinematic methods is named as rigging.
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The processor that you will be using for this project is the MSP430F5438. The processor comes with an Experimenter’s board, Code Composer Studio, and a debugger module. 1. Familiarize yourself with the processor, what pins it has, and how
Hi Assignment Team, Please find attachment of my assignment. Please advise if you can do them Regards, King
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