Describe object-oriented programming
Briefly describe object-oriented programming (OOP)?
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Object-oriented programming is a method to develop logical modules, like classes which include fields, methods, properties, and events. Object is produced in the program to symbolize a class. So, an object encapsulates all the features, like data and behavior which are related to a class. OOP permits developers to develop modular programs and accumulate them as software. Objects are utilized to access data and behaviors of dissimilar software modules, like sharable assemblies, classes and namespaces. .NET Framework supports barely OOP languages, like Visual Basic, Visual C++, .NET, Visual C#.
If-else statement: It is a control structure employed to select between performing one of two alternative events. if(boolean-expression){ // Statem
Logical operators: The operators, like &&, ||, &, | and ^ which take two Boolean operands and generate a Boolean outcome. Employed as part of a Boolean expression, frequently in the condition of the control structure.
Write a program for Linux operating system that uses Posix threads to sort a large array. Specifically, you should write a program to generate random numbers. Then create at least two threads, each of which sorts a portion of the array. After the thr
Internet Service Provider: It is an Internet Service Provider (abbreviated as ISP) gives connections to the Internet for users who do not contain their own network. The ISP gives such user with their own IP address which enables them to interact with
Which kernel objects is utilize for thread Synchronization on various processes? Answer: For thread synchronization on various processes kernel objects are utilize
Explain the difference between RAM and ROM?
Singleton pattern: It is a pattern which permits us to make sure that only a single instance of a specific class exists at any one time. Such an instance is termed as singleton. The pattern can as well be employed whenever instances would have no excl
Signal Handlers: In some operating systems, signal handlers are executed on a thread stack; they “overlay” the current thread execution (which may be used, for example, in combination with setjmp/longjmp to create user-domain lightweight t
Illustrate the difference between a template class and class template in the programming?
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