Describe object-oriented programming
Briefly describe object-oriented programming (OOP)?
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Object-oriented programming is a method to develop logical modules, like classes which include fields, methods, properties, and events. Object is produced in the program to symbolize a class. So, an object encapsulates all the features, like data and behavior which are related to a class. OOP permits developers to develop modular programs and accumulate them as software. Objects are utilized to access data and behaviors of dissimilar software modules, like sharable assemblies, classes and namespaces. .NET Framework supports barely OOP languages, like Visual Basic, Visual C++, .NET, Visual C#.
Define the term Base case: It is a non-recursive route via a recursive method.
Break statement: A statement employed to break out of a loop, switch statement or labeled block. In all situations, control continues with the statement instantly, subsequent to the containing block.
Do you think that the role of SQA personnel regarding inspections or testing?
Briefly explain about the UpdatePanel control.
Interface inheritance: Whenever a class implements an interface, the interface inheritance relationship exists among them. The class inherits no implementation from interface, just method signatures and static variables. It is as well possible for one
Polymorphism: It is the ability of an object reference to be employed as if it referred to an object with various forms. The polymorphism in Java outcomes from both class inheritance and interface inheritance. The actually different forms frequently o
Define the term Key value: The object employed to produce an associated hash code for look-up in an associative data structure.
Iteration: The repetition of a set of statements, generally employing a looping control structure, like a while loop, for loop and do loop.
Instruction set: The set of instructions which characterize a specific Central Processing Unit. The programs written in the instruction set of one type of CPU can’t usually be run on any other kind of CPU.
Create an applet that bounces a blue ball inside an applet using Thread. The ball (diameter is 10) will start at position (0,0). When the ball hits the edge of the applet, the ball should bounce off the edge at a randomly selected angle between 20 and 60 d
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