--%>

Define the term Graphical User Interface

Graphical User Interface: A Graphical User Interface (abbreviated as GUI) is a part of a program which permits user interaction through graphical components, like menus, buttons, text areas, and so forth. Interaction frequently includes the usage of a mouse.

   Related Questions in Programming Languages

  • Q : Define Continuous simulation Continuous

    Continuous simulation: In a continuous simulation, the time ticks past at a regular rate which is applicable to the specific simulation scenario. At each and every tick, all the objects in the simulation are informed of the passage of time and updated

  • Q : Use of new operator What is the use of

    What is the use of new operator?

  • Q : Explain Window manager Window manager :

    Window manager: This is a window manager which provides a computer user with a virtual desktop having one or more windows and working regions in which individual programs might be run. Window managers permit the contents of a user's desktop to be arra

  • Q : Examples in Threading in Java I need

    I need urgent help in Examples of Threading in Java

  • Q : Properties exposed through ActiveX

    Write down the properties exposed through ActiveX controls?

  • Q : Define Checked exception Checked

    Checked exception: An exception which should be caught locally in the try statement, or propagated through a throws clause stated in the method header.

  • Q : "This" Pointer "this" pointer: In C++

    "this" pointer: In C++ uses a unique keyword called "this" to represent a object that

  • Q : Explain Connection handshake Connection

    Connection handshake: It is the exchange of messages among two processes in an attempt to create a connection between them.

  • Q : Define Aliases Aliases : It is a

    Aliases: It is a multiple references to a single object. Messages might be sent to the object through any of its aliases. The resultant state modifications will be detectable by all.

  • Q : Explain Message passing Message passing

    Message passing: We characterize the object interactions as message passing. The client object sends a message to a server object by invoking a technique from the server's class. Arguments might be passed with the message, and a outcome is returned by