--%>

Define class

Define class?

E

Expert

Verified

A class can be described as the main building block of OOP. It too serves as a template which defines the states, behavior and properties, familiar to a particular set of objects.

A class also defines the features of objects, plus the methods which execute the actions of member objects. It is a complete data type that signifies a blue print of objects. It is also a template of object. The class holds behavior and data of entity. Such as, aircraft class could contain data, like category, model number, and color and activities, like duration of flight, speed, and number of travelers. Class takes over the behaviors and data members of additional classes by extending from them.

   Related Questions in Programming Languages

  • Q : How you can develop your capability in

    How you can develop your capability in test?

  • Q : Explain the computer thread Explain the

    Explain the computer thread.

  • Q : Define Hardware Hardware : It is the

    Hardware: It is the physical devices of a computer system, like its micro-chips, keyboard, disk drives, printer, sound card, and so forth. It is termed `hardware' in contrary to programs, which are termed `software'.

  • Q : What is Transmission Control Protocol

    Transmission Control Protocol: It is the Transmission Control Protocol (abbreviated as TCP) is a set of rules which permit reliable communication among two processes across a network.

  • Q : Explain Upcast Upcast: It is a cast

    Upcast: It is a cast towards an object's ultimate super type - which is, `up' the inheritance hierarchy towards the Object class, for example:         // Upcast from VariableContr

  • Q : What is HSB Color Model HSB Color Model

    HSB Color Model: A color model based on symbolizing a color as 3-components: hue, saturation and brightness. This is at times termed as the HSV color model - hue, saturation and value.

  • Q : Ffunction of DynamicPopulateExtender

    What is the function of DynamicPopulateExtender control?

  • Q : Define the Binding of Instructions and

    Define the Binding of Instructions and Data to Memory?

  • Q : Networking Homework Assignment : A

    Homework Assignment : A Barbershop Problem Due: November 20, 2012 In this assignment, you are asked to write a multithreading problem to simulate the barbershop problem, which is a classical synchronization problem. The problem is taken from William Stallings's Operating Systems: Internals and D

  • Q : Write a program that enters some text

    Write a program that enters some text into a char string called char text[100] and does the following: a) Calls a function called void vowels(char text[]) that prints out how many times each vowel (a/A, e/E, I/i, O/o, U/u) was foun