--%>

Basic features of OOPs

Illustrate the basic features of OOPs?

E

Expert

Verified

There are four basic features of OOPs which are as follows:

  • Abstraction – This feature refers to the method of expopsing simply the appropriate and necessary data to the users not including unnecessary information.
  • Polymorphism – This feature allows us to use an entity in numerous forms.
  • Encapsulation - This feature prevents a data from unnecessary access through binding of code and data in a particular unit called object.
  • Inheritance – It encourages the reusability of code and eradicates the use of unnecessary code. It is a property by which a child class gets all the features described in its parent class. When class inherits the general properties of other class, the class which is inheriting the properties is known as a derived class and the class which permits inheritance of its general properties is known as a base class.

   Related Questions in Programming Languages

  • Q : State the term XLL State the term XLL?

    State the term XLL? Answer: The specification of XML Link Language has XPointer or XLink.

  • Q : Explain SQA personnel regarding

    Do you think that the role of SQA personnel regarding inspections or testing?

  • Q : Recursive Matlab function Write a

    Write a recursive Matlab function TriUVRCol that solves a virtually upper triangular system of equations accessing the matrix by column. Write another recursive Matlab function LUPivRec that recursively computes the LU decomposition of a matrix using partial pivoting.

  • Q : Define the term Swizzling Define the

    Define the term Swizzling: It is the process of recursively writing the contents of an object through object serialization.

  • Q : How can Login dialog accessed The web

    The web page I am testing displays the Login dialog. How can I access this dialog?

  • Q : How can I get an exact image in a web

    How can I get an exact image in a web page?

  • Q : What is an Exception Exception : An

    Exception: An object symbolizing the occurrence of an exceptional circumstance - usually, something which has gone wrong in the smooth running of a program. Exception objects are made from classes which expand the Throwable class.

  • Q : Alice 2.2 bucking bronc How do i create

    How do i create the bucking bronco in alice 2.2

  • Q : What is a Pipe Pipe : It is a linkage

    Pipe: It is a linkage between the two program components. One component responds as a source of data, and writes into the pipe. The second components act as a receiver (that is, sink) for the data and reads from pipe.

  • Q : Problem on COBOL if sentence Write a

    Write a COBOL IF sentence to use the values of numeric variables EXAM and COURSEWORK, both assumed to be with format PIC 999 and in the range 0 to 100 and to move the value:“FAIL”, “RC” ( resit coursework), “RE” (r