Algorithm of Basic Ray Tracing
State the algorithm of Basic Ray Tracing?
Expert
When a ray strikes a surface, it could generate up to three new kinds of rays: refraction, reflection, and shadow. A reflected ray goes on in the mirror-reflection direction from a shiny surface. It is then intersected by objects in the scene the nearest object it intersects is what will be observed in the reflection. Refraction rays traveling via transparent material work likewise, with the addition that a refractive ray could be exiting or entering a material. To further avoid tracing all rays in a scene, a shadow ray is employed to test if a surface is visible to a light. A ray strikes a surface at a few points. If the surface at this point faces a light, a ray (or to the computer, a line segment) is traced between this intersection point and the light. If any opaque object is found out in between the surface and the light, the surface is in shadow and therefore the light does not contribute to its shade. This new layer of ray computation added more realism to ray traced images.
Define projection and parallel projection?
Explain liquid crystal displays?
Define Octrees?
What do you mean by emissive and non-emissive displays?
Differentiate between the differential scaling and uniform scaling?
Distinguish between the drawing and painting.
What do you understand by the term projector?
Illustrate the term polygon? Also differentiate between convex and concave polygons?
Write down a short note on Liquid crystal displays. Also mention its two types?
Briefly state the coherence properties? Illustrate the active edge list in the scan line algorithm?
18,76,764
1937093 Asked
3,689
Active Tutors
1456760
Questions Answered
Start Excelling in your courses, Ask an Expert and get answers for your homework and assignments!!