Algorithm of Basic Ray Tracing
State the algorithm of Basic Ray Tracing?
Expert
When a ray strikes a surface, it could generate up to three new kinds of rays: refraction, reflection, and shadow. A reflected ray goes on in the mirror-reflection direction from a shiny surface. It is then intersected by objects in the scene the nearest object it intersects is what will be observed in the reflection. Refraction rays traveling via transparent material work likewise, with the addition that a refractive ray could be exiting or entering a material. To further avoid tracing all rays in a scene, a shadow ray is employed to test if a surface is visible to a light. A ray strikes a surface at a few points. If the surface at this point faces a light, a ray (or to the computer, a line segment) is traced between this intersection point and the light. If any opaque object is found out in between the surface and the light, the surface is in shadow and therefore the light does not contribute to its shade. This new layer of ray computation added more realism to ray traced images.
What is Center of Projection (COP)? Describe briefly?
What do you mean by the term font, bitmapped font and outline font?
Illustrate the term raster scan or refresh cycle?
Distinguish between window port & view port?
What is meant by the term aliasing and anti-aliasing?
List out the merits and demerits of Plasma panel display?
Explain the term Joysticks?
Explain the term shadow masking.
What do you mean by the term B-Spline curve? Briefly explain it.
Define the term cabinet projection in brief?
18,76,764
1960913 Asked
3,689
Active Tutors
1426069
Questions Answered
Start Excelling in your courses, Ask an Expert and get answers for your homework and assignments!!